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Atomic Atty
Tax Evasion Obviously
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Posted - 2016.01.03 23:32:44 -
[1] - Quote
I'm sure I am just missing something about the mechanics, but it appears that when you begin training a skill, you get a bunch of free starting points, which I assume are to offset for you current attributes. Are those extra points saved to that skills training right then, or only truly applied at the end of the skill training? Obviously if it is at the beginning as it sort of appears to be, that would mean that you should tick one point on every skill that you have maximized attributes for before doing remaps. This could end up saving months of training time for long train time lvl 5 skills.
Thanks for any clarifications. |

Atomic Atty
Tax Evasion Obviously
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Posted - 2016.01.04 00:34:59 -
[2] - Quote
Antihrist Pripravnik wrote:Skill points are not assigned to offset anything, nor do you get a bunch of free starting points when you start training the skill.
The behaviour which you are describing is most likely linked to how the Aura app was programmed (it's 3rd party software after all). Wrong. Start a new skill and look at trained/total points in your skill window. It always starts with some significant number of points completed. |

Atomic Atty
Tax Evasion Obviously
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Posted - 2016.01.04 00:40:20 -
[3] - Quote
Sturmwolke wrote:Skill level progression isn't linear. You still need to invest the SAME points, depending on the skill rank. If you have any free skill points, you can either notch up a number of low rank skills or spend it all on one skill - makes no difference, except in the former, you'd be spreading your training of skills all over the place. Depending on the situation, assuming one is a total newbie char, bringing up several core skills to a min Lv3 might be a good idea - especially if your current attribute mapping isn't ideally suited for the skill. tl;dr Spend free skill points for skills on opposite side of your attribute mapping.
Other than that, the only char optimization possible is through a) careful skill selection & specialization area and b) attribute optimization + implants that boosts related attributes.
I don't think any of this addresses my question. I'm not talking about free points from patches. I'm talking about the points you start with the second you begin to train a completely new skill level. |

Atomic Atty
Tax Evasion Obviously
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Posted - 2016.01.04 01:08:29 -
[4] - Quote
I think I just figured out what was throwing me off. the trained / total you can see in training queue must be the total points from level 0 to level 5 of that skill... True?
I was under the impression that those points were per level, since it seems silly to have two separate measures of the same progression. If this is true then levels and points trained are just different precision of the same measurement. |

Atomic Atty
Tax Evasion Obviously
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Posted - 2016.01.04 04:27:51 -
[5] - Quote
Sturmwolke wrote:Atomic Atty wrote: I don't think any of this addresses my question. I'm not talking about free points from patches. I'm talking about the points you start with the second you begin to train a completely new skill level.
It was addressed, you're just confused. To start with, even your first post was a ball of knot, needing some unravelling for the reader. Expecting accurate answers over an improperly framed query = more ground for confusion. No your answer had nothing to do with my question, but I can see the confusion. |

Atomic Atty
Tax Evasion Obviously
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Posted - 2016.01.04 04:35:02 -
[6] - Quote
Thank you for the info. I did understand most of what was explained here. My issue was only with my interpretation of what the trained points started from. As mentioned, I see that they start from where they left off on the last level, and I understand now that the total points represents the total points to the next level. It all makes sense now. |
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